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  1. Path: mn5.swip.net!usenet
  2. From: roland.bengtsson@mbox3.swipnet.se (Roland Bengtsson)
  3. Newsgroups: comp.sys.amiga.misc
  4. Subject: Re: FPU and games?
  5. Date: 15 Jan 1996 19:24:46 GMT
  6. Organization: -
  7. Message-ID: <967.6587T1318T2914@mbox3.swipnet.se>
  8. References: <4d5t1b$sbi@orca.ucd.ie> <385424638wnr@teeth.demon.co.uk> <wfblanDL5uCw.LsC@netcom.com>
  9. NNTP-Posting-Host: dialup100-107.swipnet.se
  10. X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
  11.  
  12.  >:I have pondered this before, but wouldn't it be possible to have games that
  13.  >:render the screen (TMapped games) take advantage of the FPU.  Especially on
  14.  
  15. DOOM on PC doesn't use the FPU and I think those guys knows quite well the fastest
  16. path to go.
  17.  
  18. -- 
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